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However, damage overall, it is inferior to the M14, as the M14 has a neck multiplier and a larger head multiplier compared to the FN FAL, and as well, the M14 has LMG grade penetration.Īccuracy is very good. However, at longer ranges, 3 body-shots (or 2 headshots) will be required to down an enemy. At closer ranges, 2 body-shots will down an enemy. The damage per bullet of the FN FAL is only rivaled by the M14 in the Assault rifle category. The FN FAL is the seventh Assault Rifle unlocked, at level 32. It is powerful and effective, but is usually passed up for other weapons that can be found.
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In the campaign, the weapon is used heavily by the Tropas in " Operation 40" and is the primary assault rifle used by the NVA in " The Defector". The FAL returns in Call of Duty: Black Opsas the FN FAL, and looks much different from the Call of Duty: Modern Warfare 2 version, having a wooden stock and handguard, the standard capacity of a 20-round magazine, and lacking a rail system for attachments. For attachment images, see FAL/Attachments. Gallery For camouflage images, see FAL/Camouflage. However, due to the fact that many players in Hardcore use Cold Blooded to hide from air support, the FAL is outperformed by the M14 EBR in easier penetration kills, higher zoom, higher movement speed, lower recoil, and a Ghillie suit in the player's model. In Hardcore, due to the gun's minimum damage being five points higher than a player's normal health, when paired with a Thermal Scope it can become a viable sniper rifle. This includes Bling combinations, in which a Holographic Sight would go well with a Silencer or Grenade Launcher. The Holographic Sight can fix this problem interestingly, it also increases the FAL's minimum damage by five, for a total of 40, and when using Stopping Power, gives two-hit-kills at all ranges. The Red Dot Sight is not properly aligned on the FAL, as shots land below and to the right of the dot. Moreover, like the UMP45, the FAL is one of the few non-sniper weapons in the game that can kill in a maximum of three shots regardless of range, perks, or attachments. However, with Stopping Power, the FAL is able to achieve one-hit kills with a headshot up close. Shots will always kill in two hits at close and medium range, but three are required for a long range kill, regardless of the use of Stopping Power. As such, Stopping Power has a minimal effect, opening up a second tier perk slot. The FAL is the strongest assault rifle in the game with a damage range of 55-35, meaning that it kills in 2-3 bullets depending on the range. Because of this long-range prowess, the FAL bridges the gap between assault rifles and sniper rifles. This same semi-automatic firing allows the player to control how much ammo is used and increases the FAL's effectiveness at long range, even though the player must pause briefly between shots to let the recoil settle.
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While this rifle's semi-automatic nature and its lower hip-fire accuracy reduce its effectiveness at close range, an experienced player with a fast trigger finger can easily unload a full magazine on an enemy in close-range, like a fully-automatic weapon. In multiplayer, the FAL is unlocked at Level 28. What it lacks in rate of fire, it makes up in power, accuracy, and range. It is the only semi-automatic assault rifle in game. It can be found in many Special Ops missions, abundantly in the Favela missions, including Bomb Squad and O Cristo Redentor. It is usually seen with a Red Dot Sight, ACOG Scope, or Shotgun. The FAL is also used by Russians in the early stages of the invasion, but the AK-47 is more commonplace later in the conflict. The FAL is commonly used by the Brazilian Militia in " Takedown" and the OpFor in " Team Player".